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You/Chow Yun-fat enter a room and find yourself outnumbered and outgunned. It’s only when you move quickly that everything around you moves fast, and herein lays the beauty of Superhot. SUPERHOT IS THE MOST INNOVATIVE SHOOTER I’VE PLAYED IN YEARS Washington Post 'A hallmark of excellence.' destructoid, 9/10 'The most innovative shooter I’ve played in years. See a bullet coming your way? Stop and take evasive action to slowly move away from its trajectory. This challenge is much like normal mode, just a bit easier. But this isn’t your standard run-and-gun affair, because Superhot is as much about movement as it is about shooting, and it demands less reflexes and more strategic thinking.Īs long as you stay stationary, everything around you, from your enemies to their bullets, move so slow they almost seem motionless. This challenge has only 18 levels and these are the levels that normally do not have Hotswitch enabled. In each of Superhot’s levels, awash in sterile white, you’re presented with any number of adversaries – bright-red indistinguishable crystalline characters – put there simply to hunt you down and take you out by any means necessary, from baseball bats to assault rifles. He who shoots first wins, but not in Superhot. First-person shooters are known for their twitchbased gameplay that rewards quick reflexes. Time moves when you move – with this simple core mechanic, Team Superhot (as the developer collective calls itself) has turned the first-person shooter genre on its head, deconstructing it to the point where Superhot is as much – if not more – a puzzle game as it is a shooter.